Though Capcom struggled with the Street Fighter franchise in the 2000s, by the end, they’d released one of the best fighting games of all time. In the 2010s, the franchise experienced its share of ups and downs. The decade’s first half was spent improving on the already beloved Street Fighter IV.
The second half focused on Street Fighter V, a more divisive title. From there, the company had its hands full trying to restore the legacy of Street Fighter, putting in the work to bring fans and reviewers around. The decade had challenges, but fans had no shortage of games to play.
10 Ultra Street Fighter II: The Final Challengers Didn’t Add Enough Content To Justify Its Price Tag – 66
Ultra Street Fighter II should have been the best version of Street Fighter II. Capcom took their beloved Super Street Fighter II Turbo and added balance changes, new modes, and even new characters. What’s not to love? According to reviewers, most of the new additions.
The two new characters, Evil Ryu and Violent Ken, don’t add anything substantial to the gameplay. Meanwhile, the new modes vary from decent to downright bad, in the case of Way of the Hado. Lastly, Capcom offered Ultra Street Fighter II for $39.99. That’s far too high of a price tag for a game that’s 30 years old and has been repackaged multiple times in the past. At least it had some updated art.
9 Street Fighter X Mega Man Is Great For People With Nostalgia For Both Franchises – 71
Street Fighter x Mega Man is proof some fan games can have a happy ending. Developer Seow Zong Hui began working on Street Fighter x Mega Man as a fan project, but Capcom liked it enough to help out. The game was released as a 25th-anniversary project for Street Fighter and Mega Man in 2012.
The game had traditional Mega Man stages, but at the end of each stage Mega Man battles Street Fighter characters instead of the Robot Masters. Each victory gets Mega Man a new special move, so this is the game for anyone who’s ever wanted Mega Man to use a Hadouken. Unfortunately, though reviewers enjoyed the nostalgia, many also noted the game lacked much of a reason to play beyond that.
8 Street Fighter V Launched Without A Lot Of Features – 77
Fans were eager for a new Street Fighter by the time Street Fighter V launched. But wanting a thing is sometimes better than having. Capcom’s Street Fighter V launched in a pretty rough shape early on. Vanilla Street Fighter has always had small roster sizes, balanced out by the rest of the game’s content.
But Capcom wanted Street Fighter V to appeal to the eSports audience, so much of the traditional expected content wasn’t present at launch. A mechanically sound game couldn’t make up for Capcom asking players to pay $60 for an incomplete product.
7 Ultra Street Fighter IV Is The Complete Street Fighter IV Experience – 83
By 2014, fans were hungry for a new Street Fighter. New consoles were out, and Street Fighter IV had gotten long in the tooth. But with Street Fighter V not ready, Capcom released Ultra Street Fighter IV as one final update and a stopgap before their next entry. Ultra Street Fighter IV added a half dozen new stages, along with characters Rolento, Hugo, Elena, Poison from Street Fighter X Tekken, and an all-new character, Decapre.
These games also offered access to both of a character’s Ultra Combos, giving hardcore players enough reason to return to Street Fighter IV. However, none of those changes were meaningful enough to convince a casual to come back.
6 Street Fighter 30th Anniversary Collection Contained All The Classic Street Fighter Games – 83
In 2018, Capcom released a new collection of Street Fighter titles that served as the definitive collection. The game had all the relevant versions of Street Fighter II, all three Street Fighter Alpha games, all three Street Fighter III games, and the original Street Fighter title. Fans who wanted to experience their favorite versions of their favorite Street Fighter games were all set with this collection.
The problem some reviewers cited was it didn’t bring anything new other than nostalgia. Though they added online play, it was only for a third of the available games, meaning people who wanted online for anything were out of luck.
5 Street Fighter X Tekken Combined Two Of The Biggest Fighting Game Franchises – 84
On paper, the biggest 2D fighting game crossing over with the biggest 3D fighting game should’ve been an easy mega-hit for both franchises. And to its credit, the reviewers loved the game’s large amount of content and the tag mechanic. The fans didn’t take to it nearly as well, however.
The game’s gem system made combat feel gimmicky, and the low skill ceiling left experienced fans bored. The game undershot Capcom’s initial expectations and never quite took off in the months afterward. With such low sales, Namco quietly canceled the follow-up Tekken x Street Fighter. Of course, considering this game also hurt Tekken Tag Tournament 2’s potential for sales, it’s not surprising Namco wanted to forget about this game.
4 Super Street Fighter IV: Arcade Edition Made Small But Important Changes To Street Fighter IV – 84
Though arcades long lost the relevance they once had in America, in Japan, they were still strong performers in the 2010s. Super Street Fighter IV continued to get improvements in the arcades, adding new characters and balancing older ones. And by 2011, a new version of Super Street Fighter IV was born with Arcade Edition.
Arcade Edition added Street Fighter III characters Yun and Yang to the title, as well as Evil Ryu and Oni. Capcom intended to be the last update for Street Fighter IV, which was part of the problem. While the game was good as ever, reviewers pointed out how little content was present to bring back casual fans.
3 Super Street Fighter IV: 3D Edition Is A Perfect Handheld Fighting Game Experience – 85
Considering the power of the Nintendo 3DS, Capcom getting Super Street Fighter IV to run on the console was a pleasant surprise. It’s not the best version of the game by any means, but it works for people who want to play a fighting game on their portable system. In some ways, this game was “better” on the 3DS; costumes that were DLC on console were just included in this game.
Players could use their touchscreen to do special moves, making the fighter more approachable for every skill level. Reviewers loved this game for how well it translated such a fantastic fighting game to portables.
2 Street Fighter V: Arcade Edition Brought Street Fighter V To Greatness – 89
The original Street Fighter V was a disappointment both critically and commercially. But Capcom wasn’t going to give up on the project. Instead, through updates and season pass expansions, Capcom turned Street Fighter V into a completely different title. By 2018, Capcom was ready to re-release the game as Street Fighter V: Arcade Edition, which launched with all the characters from seasons 1 and 2 of the game, additional single-player content, and more.
With these changes, reviewers turned around on the product completely. As Capcom continued making changes to the product, sales and positive reception continued to grow.
1 Super Street Fighter IV Gave Fans A Reason To Return To Street Fighter IV – 92
It’s difficult to beat perfection, but Capcom sure tried with the release of Super Street Fighter IV. When Capcom realized their next expansion for Street Fighter IV couldn’t be DLC, they created a new boxed product with Super Street Fighter IV. This new project added ten characters, including two new characters in Juri and Hakan.
The game also added new modes like Team Battle, Tournament, and Endless Battle, making the new version of the game a must-play even for casuals. Though Super Street Fighter IV failed to reach Street Fighter IV’s Metacritic score, reviewers still praised the game.
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